27 live London tech roles
Work with Adobe Premiere, Photoshop, After Effects, AI-powered production tools, and analytics platforms including YouTube Analytics, Snapchat Studio, and TikTok Business Suite. The Associate Content Producer creates, edits, optimises, and publishes videos for NBCUniversal’s owned YouTube, Snapchat, and TikTok channels, working with full-length feature films and TV shows to maximise audience engagement and revenue.
Posted 11 Aug 2026 · Added 12 Aug 2026, 08:12- £17,000/yrSponsorship
Work primarily in C# within Unity, using Unity's networking frameworks and version control like Git or Plastic SCM to develop the MMO game 5th Dimension. The team is building a multiplayer online game with rich world-building and interconnected systems.
Posted 11 Aug 2026 · Added 12 Aug 2026, 05:01 - £50,000–£60,000/yrLicensed sponsor
Lead Game Developer role using Unreal Engine (C++ & Blueprints) and Unity (C#), with AWS, Jenkins, GitHub, Bitbucket, Plastic SCM, and Jira. You'll build and optimize evidence-based mobile games for youth mental health, including flagship app Lumi Nova, and mentor one mid-level developer.
Posted 5 Aug 2026 · Added 11 Aug 2026, 22:59 - SponsorshipLicensed sponsor
You will create machine learning models using PyTorch, NumPy, SciPy, and scikit-learn in areas like player safety, game agents, and world/scene generation. You will work with Epic’s Special Projects & Epic Research Group on applied research at the intersection of vision, language, and speech processing for game development.
Posted 7 Aug 2026 · Added 11 Aug 2026, 22:58 - SponsorshipLicensed sponsor
You'll work with Python and ML tools (numpy, scipy, sklearn, pytorch), plus foundation models and open-weights model post-training, designing new memory architectures for production-ready learning systems. You'll collaborate with researchers across Epic Games on cross-modal memory solutions for long-horizon, acting foundation models. No team size is specified.
Posted 11 Aug 2026 · Added 11 Aug 2026, 20:56 - Equity
Build and own internal tooling using Typescript, React, Tanstack Query or Zustand, Python, and Git. You’ll develop full-stack applications and narrative systems that empower creators to build AI-powered games at an AI-native game development studio, collaborating closely with designers and engineers.
Posted 10 Aug 2026 · Added 11 Aug 2026, 08:12 - Sponsorship
You will work mainly in C++ on systems for Candy Crush Soda Saga's content delivery pipelines, automated level optimisation, and AI-driven level generation. The team distributes fresh content to millions of players across mobile, PC, and web.
Posted 10 Aug 2026 · Added 10 Aug 2026, 14:58 - £50,670–£95,250/yr (est.)
The role involves developing gameplay systems in C++ with Unreal Engine 5, plus Jira and code reviews. You’ll join Rocksteady Studios’ gameplay coders to create combat and navigation NPC behaviors for AAA titles, building on the award-winning Batman: Arkham series.
Posted 7 Aug 2026 · Added 8 Aug 2026, 00:28 Own the Flutter companion app for Big Potato's board games, using Dart, Flutter, Node.js, TypeScript, MongoDB, and Next.js/React. You'll build daily games with Flame or Unity, integrate REST APIs, Shopify, payments, and analytics, and use AI tools daily to accelerate coding, refactoring, and testing.
Posted 6 Aug 2026 · Added 7 Aug 2026, 08:12Senior Gameplay Programmer role using C++, Unreal Engine 5, and Jira to build gameplay systems, focusing on combat and navigation NPC behaviours for a AAA title. The role sits within Rocksteady Studios' gameplay coding team, the London developer behind the Batman: Arkham series.
Posted 6 Aug 2026 · Added 7 Aug 2026, 08:12- £63,800–£86,500/yr (est.)
You will own the Flutter/Dart companion app end-to-end, building daily games in Flame or Unity and maintaining REST APIs. You will also work across Node/TypeScript + MongoDB backends and the Next.js/React web platform. Big Potato creates easy-to-learn, laughter-first board games played by millions worldwide.
Posted 7 Aug 2026 · Added 7 Aug 2026, 00:28 Develop low-level game technology to support the Cfx.re creator platforms, including FiveM. You will work on the underlying systems that power these large-scale, creative projects in a highly collaborative environment.
Posted 6 Aug 2026 · Added 6 Aug 2026, 20:30- Licensed sponsor
You will create mathematical models for casino games, using Monte Carlo simulation tools, Excel, and programming, with OOP and Java knowledge beneficial. You own the end-to-end math design for slot titles, working with Product Owners, Developers, and the Commercial Team to deliver mobile-optimised online casino games. You may later manage a small team of junior mathematicians.
Posted 4 Aug 2026 · Added 5 Aug 2026, 08:13 - Licensed sponsor
You’ll build server-side game logic on a Java code base implementing slot mechanics, reel logic, and bonus flows. Working closely with Game Mathematicians, you’ll own a game from concept through to release, handling configuration, metadata, and client integration. You’ll also refactor and modernise the platform, using Git and working in an Agile Scrum environment.
Posted 13 Jul 2026 · Added 4 Aug 2026, 08:12 - £33,500–£50,000/yr (est.)
You will work with Java, Git, Jira/ClickUp, and Agile Scrum. You own the server-side game logic for online slot games, implementing core mechanics, reel logic, and bonus flows, and coordinating with Game Mathematicians from concept to release.
Posted 4 Aug 2026 · Added 4 Aug 2026, 00:28 - Licensed sponsor
You will work with Java, Git, Jira, and ClickUp in an Agile Scrum environment. The role builds server-side game logic for online slot games, owning the product from concept to release while coordinating with game mathematicians, client developers, and QA engineers.
Posted 3 Aug 2026 · Added 3 Aug 2026, 10:56 - SponsorshipLicensed sponsor
You will use Python and machine learning frameworks (PyTorch, numpy, scipy, sklearn) to design and deploy production-ready computer vision models. The team builds state-of-the-art agentic vision tools for game developers, including scene generation, trained bots/agents, and automated gameplay behavior verification.
Posted 7 Aug 2026 · Added 17 Jul 2026, 00:56 - Licensed sponsor
You will work with C++ and GitLab/GitHub CI/CD to maintain and improve the Rockstar Creator Platform technology, which enables community-created content and custom dedicated servers for FiveM and RedM. This role involves debugging, release automation, and cross-team collaboration to support the Cfx.re creator platforms.
Posted 16 Jul 2026 · Added 16 Jul 2026, 10:22 You will use C++, Unreal Engine, Python, and PyTorch to build AI-driven characters that think, communicate, and act in real time for interactive media. You will work on systems that enable digital actors to respond to players and drive evolving, unscripted stories.
Posted 15 May 2026 · Added 6 Jul 2026, 20:30- Licensed sponsor
You will work on current and future PlayStation rendering APIs and low-level GPU programming, using multiple existing rendering APIs and console development experience. The Advanced Technology Group develops the graphics software stack used by all PlayStation games. This senior role has significant influence on future console graphics-programming, with no team size stated.
Posted 1 Apr 2026 · Added 28 Jun 2026, 10:35 - Licensed sponsor
You will work with C++, console graphics/memory APIs, and GPU profiling tools on Razor GPU, a performance analysis and debugging tool for PlayStation. The Advanced Technology Group develops GPU Capture and Replay technology to capture, analyze, and re‑execute GPU commands, shaders, and resources — helping game developers optimize PlayStation hardware.
Posted 1 Apr 2026 · Added 28 Jun 2026, 10:35 - Licensed sponsor
Design audio tools, audio-processing plugins, and game-to-audio-engine linkages using C++, C# .NET, WPF, Visual Studio, and middleware like FMOD or Wwise. The role supports tools and technology for PlayStation Studios’ interactive titles, interfacing with R&D, platform, and game teams. Reporting to the group Technical Director, the programmer drives audio tech delivery on a shipping game title.
Posted 18 Mar 2026 · Added 28 Jun 2026, 10:35 - Est. $209k–$324k · Levels (global)Licensed sponsor
You'll design and implement animation runtime systems—including skeletal animation pipelines, blend trees, inverse kinematics solvers, and procedural motion techniques—using C++ for Apple Vision Pro's RealityKit framework. The work directly impacts how characters move and feel present in spatial computing mixed reality environments. You'll collaborate with artists, designers, and framework engineers to build character animation technologies that balance AAA-quality experiences with accessibility for developers on resource-constrained devices.
Added 19 Jun 2026, 09:46 - Licensed sponsor
You'll work with C++ to build features for Hay Day, a mobile farming game played by hundreds of millions. As a generalist programmer, you'll contribute across gameplay, UI, graphics, and live-ops systems while collaborating closely with designers and artists on a small, autonomous team. Experience with mobile development, live-service games, or real-time multiplayer is valued.
Posted 19 Mar 2026 · Added 18 Jun 2026, 18:53 - Licensed sponsor
You'll work with C++, mobile platforms (iOS, Android, macOS, Windows), CMake, CI pipelines, and AI-assisted workflows to build automated reliability foundations for Titan, Supercell's engine powering top-grossing mobile games. The role focuses on validation systems, regression detection, and end-to-end testing across real devices, helping engine teams move faster while reducing risk to games reaching millions of players. You'll partner across client, server, and live-ops teams to establish testability and reliability practices for this new, autonomous Reliability team.
Posted 8 May 2026 · Added 18 Jun 2026, 18:53